University of Sheffield, Friday 30th June 2017

This free hands-on workshop facilitated by Andrew Walsh (http://innovativelibraries.org.uk/) will examine how games and play can help us teach the more numerical parts of the bioscience curriculum. This day is aimed at everyone involved in teaching these subjects in Higher Education settings; post-docs and PhD students with an interest in teaching are also very welcome. Participants will reflect on elements of game design and on how non-digital games could be integrated into their own practice, before having the chance to prototype an educational game of their own.